We've just released the version 1.0.9 for Windows, MacOS & Linux.
Changes:
- Enabled fullscreen swap in preview window as well as 4:3 mode
- Fixed minor issue parsing externally made TMX files
- Fixed tile palette and priority paint when several scenes share the same background
- Fixed a compiler issue regarding unselecting all buttons for an input script event
- Fixed issue when creating project with just spaces on the name
- Fixed issue when creating project with a very long name, max length now os 128 characters or 128 bytes
- Fixed small issues with the pencil in the Map Editor
- Fixed the trigger preview during debug
- Fixed reported issues on Mini Painter regarding animation speeds
- Fixed Sprite Editor issues that allowed negative size for width/height collision boxes
- Fixed a few Undo logic issues between Mini Painter and Sprite Editor
- Fixed issue with square channels on the preview and emulation
- Fixed issues on VGM converter that failed when songs included unknown 0xFE Furnace blocks
- Adjusted Layer opacity line into the same line as the rest of the collisions toolbox
- Adjusted Temp. Trigger template to simplify the code and eliminate some of the problems
- Adjusted Horizontal Blank template to simplify the code around jumping to eliminate a problem
- Adjusted Allow Scroll Plane event to use the the current scroll value instead of 0, so manual scrolling can be done
- Adjusted VDP Tile Animate event to use any frame size and added optional palette per frame support
- Added a warning for TMX maps that had an empty layer select for the plane they were attached to
- Added an option in Audio build for "Early Sample Start" to reduce sample start as much as possible
- Added a hard failure when a specific event no longer holds an asset reference instead of generate broken C code
- Added support to rename animations with F2
- Added support in Mini Painter to flip image horizontally or vertically
- Added support in Mini Painter for bucket painter non contiguous pixels
- Added an animation preview to Mini Painter
- Added a co-op example
- Added a endless runner sample
- Added a VBlank during long scene scrolls to avoid DMA overload and visual glitches
- Added Tileset Get Tile Index At Position event to get the VRAM tile used by a map position
- Added warning for Play Music events to inform the loop is needed also on the tracker
- Added a small explanation of how long the acceleration and velocity will last to their set vents and how much more or less you will move
- Added support to show tile collisions during debug preview if you enable Show Collision Boxes
- Added a wall kick example
- Added a tile animation example
- Added a new point and click example
- Added a new shooter example
- Added support for up to 16 different projectiles and particles instead of 5
- Added an extra scene on projectiles sample to showcase 16 different projectiles
Thank you very much!


