Two Black Cats
Two Black Cats

Version 1.0.9 released for Windows, macOS & Linux

Version 1.0.9 released for Windows, macOS & Linux

We've just released the version 1.0.9 for Windows, MacOS & Linux.

Changes:

  • Enabled fullscreen swap in preview window as well as 4:3 mode
  • Fixed minor issue parsing externally made TMX files
  • Fixed tile palette and priority paint when several scenes share the same background
  • Fixed a compiler issue regarding unselecting all buttons for an input script event
  • Fixed issue when creating project with just spaces on the name
  • Fixed issue when creating project with a very long name, max length now os 128 characters or 128 bytes
  • Fixed small issues with the pencil in the Map Editor
  • Fixed the trigger preview during debug
  • Fixed reported issues on Mini Painter regarding animation speeds
  • Fixed Sprite Editor issues that allowed negative size for width/height collision boxes
  • Fixed a few Undo logic issues between Mini Painter and Sprite Editor
  • Fixed issue with square channels on the preview and emulation
  • Fixed issues on VGM converter that failed when songs included unknown 0xFE Furnace blocks
  • Adjusted Layer opacity line into the same line as the rest of the collisions toolbox
  • Adjusted Temp. Trigger template to simplify the code and eliminate some of the problems
  • Adjusted Horizontal Blank template to simplify the code around jumping to eliminate a problem
  • Adjusted Allow Scroll Plane event to use the the current scroll value instead of 0, so manual scrolling can be done
  • Adjusted VDP Tile Animate event to use any frame size and added optional palette per frame support
  • Added a warning for TMX maps that had an empty layer select for the plane they were attached to
  • Added an option in Audio build for "Early Sample Start" to reduce sample start as much as possible
  • Added a hard failure when a specific event no longer holds an asset reference instead of generate broken C code
  • Added support to rename animations with F2
  • Added support in Mini Painter to flip image horizontally or vertically
  • Added support in Mini Painter for bucket painter non contiguous pixels
  • Added an animation preview to Mini Painter
  • Added a co-op example
  • Added a endless runner sample
  • Added a VBlank during long scene scrolls to avoid DMA overload and visual glitches
  • Added Tileset Get Tile Index At Position event to get the VRAM tile used by a map position
  • Added warning for Play Music events to inform the loop is needed also on the tracker
  • Added a small explanation of how long the acceleration and velocity will last to their set vents and how much more or less you will move
  • Added support to show tile collisions during debug preview if you enable Show Collision Boxes
  • Added a wall kick example
  • Added a tile animation example
  • Added a new point and click example
  • Added a new shooter example
  • Added support for up to 16 different projectiles and particles instead of 5
  • Added an extra scene on projectiles sample to showcase 16 different projectiles

Thank you very much!

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