We've just released the version 1.0.9 for Windows, MacOS & Linux.
Changes:
- Fixed issue regarding undo
- Fixed issue regarding math expressions with variables set incorrectly
- Fixed Windows export accepting input when not on focus
- Fixed projectile culling
- Fixed projectile and particle setup
- Fixed camera bounds setup on the first frame for levels focusing on right side
- Fixed script clean up
- Fixed scene size calculation after a background and foregrounds are removed
- Added a way to delete with Delete key
- Added a way to open Mini Painter as standalone app if you send minipainter to MD Engine executable as argument
- Added a way to open Mini Tracker as standalone app if you send minitracker to MD Engine executable as argument
- Added a few compiler changes to push performance
- Added a few new warnings
- Added a few new events to improve pathfinding
- Added support to prevent the engine to flop when using XGM2 driver and music Play without Load event
- Added support to change the default Sprite Engine
- Added support to set the collision per tileset and then generate the scene collisions based on the tileset ones
- Added support to 8 direction movement when using Tile Movement behaviour
- Added support to preview a Sprite, Tileset or Background palette without opening Mini Painter
- Added support to native palette cycling, line-scroll waves, and raster-gradient
- Added support to optional 30 FPS mode, still experimental
- Added support to use variables when setting animations by index
- Added a way to move frame animation on Mini Painter
- Added a new Shared Sprite Engine
- Added a new warning in case images need too much RAM to decompress
- Added a new warning about duplicated ids (they can appear if you copy res files by hand)
- Added a more polished template selector
- Added a new template for the Shared Sprite Engine
- Added a new template to showcase palette cycling
- Added a new template to showcase line waving
- Added a new template to showcase gradients
Thank you very much!


